Backmp11 back-end (C++17, experimental)
Backmp11 is a new back-end that is mostly backwards-compatible with back.
It is currently in experimental stage, thus some details about the compatibility might change (feedback welcome!).
It is named after the metaprogramming library Boost Mp11, the main contributor to the optimizations.
Usages of MPL are replaced with Mp11 to get rid of the costly C++03 emulation of variadic templates.
It offers a significant improvement in runtime and memory usage, as can be seen in these benchmarks:
Large state machine
| Compile time / sec | Compile RAM / MB | Binary size / kB | Runtime / sec | |
|---|---|---|---|---|
back |
14 |
815 |
68 |
2.8 |
back_favor_compile_time |
17 |
775 |
226 |
3.5 |
back11 |
37 |
2682 |
84 |
2.8 |
backmp11 |
3 |
209 |
28 |
0.7 |
backmp11_favor_compile_time |
3 |
195 |
43 |
6.0 |
sml |
5 |
234 |
57 |
0.3 |
Large hierarchical state machine
| Compile time / sec | Compile RAM / MB | Binary size / kB | Runtime / sec | |
|---|---|---|---|---|
back |
49 |
2165 |
230 |
13.2 |
back_favor_compile_time |
55 |
1704 |
911 |
> 300 |
backmp11 |
8 |
348 |
79 |
3.3 |
backmp11_favor_compile_time |
5 |
261 |
97 |
20.6 |
backmp11_favor_compile_time_multi_cu |
4 |
~863 |
97 |
21.4 |
sml |
18 |
543 |
422 |
5.4 |
The full code with the benchmarks and more information about them is available in this repository. The tables in the repository are frequently updated with results from the latest development branches of the benchmarked libraries.
Deprecation information
Deprecations of features, APIs, and other changes with additional context are listed in the table below.
| Feature | Deprecation / Removal | Description |
|---|---|---|
Support for event deferral as action and public access to the deferred event container |
1.90 / 1.91 |
Deferring an event as an action triggered by the same event is not foreseen in UML and leads to ambiguities (the event is both consumed and deferred). Change: The public API to defer an event will be changed to Due to a merge of queued and deferred events into a single event pool, |
Public access to the event container |
1.90 / 1.91 |
The event container can be accessed and manipulated via public APIs. Manipulation of the container outside of the library code can lead to undefined behavior. Change: The public API to access the event container will be changed to |
Renaming of |
1.91 / 1.92 |
The default setting of the Change: The behavior will be corrected to match |
Removal of APIs to process queued events |
1.91 / 1.92 |
The event containers for queued events and deferred events have been merged into a single event pool. The APIs for processing queued events are obsolete. Change: The APIs Occurrences of the old APIs can be replaced as follows:
|
Removal of automatic enqueuing in the |
1.91 / 1.92 |
The API Change: The API Calls to |
New features
Universal visitor API
The need to define a BaseState, accept_sig and accept method in the front-end is obsolete.
Instead there is a universal visitor API that supports traversing through the state machine in multiple modes:
-
only the active states or all states
-
non-recursive or recursive
// API:
enum class visit_mode
{
// State selection (mutually exclusive).
active_states = 0b001,
all_states = 0b010,
// Traversal mode (not set = non-recursive).
recursive = 0b100,
// All valid combinations.
active_non_recursive = active_states,
active_recursive = active_states | recursive,
all_non_recursive = all_states,
all_recursive = all_states | recursive
};
template<typename Visitor>
void state_machine::visit(Visitor&& visitor); // Same as active_states | recursive
template<visit_mode Mode, typename Visitor>
void state_machine::visit(Visitor&& visitor);
// Assemble your mode...
state_machine machine;
machine.visit
<visit_mode::all_states | visit_mode::recursive>
([](auto &state) {/*...*/});
// ... or use the pre-defined constants
machine.visit
<visit_mode::all_recursive>
([](auto &state) {/*...*/});
The visitor needs to fulfill the following signature requirement for all sub-states present in the state machine:
template<typename State>
void operator()(State& state);
Also these bugs are fixed:
-
If the SM is not started yet, no active state is visited instead of the initial state(s)
-
If the SM is stopped, no active state is visited instead of the last active state(s)
Method to check whether a state is active
A new method is_state_active can be used to check whether a state is currently active:
template <typename State>
bool state_machine::is_state_active() const;
If the type of the state appears multiple times in a hierarchical state machine, the method returns true if any of the states are active.
Support for simplified functor signatures
Further described in the functor front-end documentation.
Simplified state machine signature
The signature has been simplified to facilitate sharing configurations between state machines. The new signature looks as follows (pseudo-code, the implementation looks a little different):
template <
class FrontEnd,
class Config = default_state_machine_config,
class Derived = state_machine
>
class state_machine;
You can define state machine back-ends with a using MyStateMachine = state_machine<…>; declaration or by inheriting from state_machine.
All settings are bundled in one Config parameter
The configuration of the state machine can be defined with a config structure. The default config looks as follows:
// Default config:
struct default_state_machine_config
{
// Tune characteristics related to compile time, runtime performance,
// code size, and available features.
using compile_policy = favor_runtime_speed;
// A common context that is shared by all SMs
// in hierarchical state machines.
using context = no_context;
// Identifier for the upper-most SM
// in hierarchical state machines.
using root_sm = no_root_sm;
// Type of the Fsm parameter passed in actions and guards.
using fsm_parameter = local_transition_owner;
// Which container to use for the event pool.
template <typename T>
using event_container = std::deque<T>;
};
using state_machine_config = default_state_machine_config;
...
// Custom config:
struct CustomStateMachineConfig : public state_machine_config
{
using compile_policy = favor_compile_time;
};
New state machine setting for defining a context
The setting context sets up a context member in the state machine for dependency injection.
If using context = Context; is defined in the config, a reference to it has to be passed to the state machine constructor as first argument.
The following API becomes available to access it in the state machine:
Context& state_machine::get_context();
const Context& state_machine::get_context() const;
New state machine setting for defining a root sm
The setting root_sm defines the type of the root state machine of hierarchical state machines. The root sm depicts the uppermost state machine.
If using root_sm = RootSm; is defined in the config, the following API becomes available to access it from any sub-state machine:
RootSm& state_machine::get_root_sm();
const RootSm& state_machine::get_root_sm() const;
It is highly recommended to always configure the root_sm in hierarchical state machines, even if access to it is not required.
This reduces the compilation time, because it enables the back-end to instantiate the full set of construction-related methods
only for the root and it can omit them for sub-state machines.
|
If a |
New state machine setting for defining the Fsm parameter of actions and guards
The setting fsm_parameter defines the instance of the Fsm& fsm parameter that is passed to actions and guards in hierarchical state machines.
By default it is set to local_transition_owner, which reflects the same behavior as in back:
-
Actions and guards for transitions in the same transition table receive the SM instance that owns the transition (the one processing the event)
-
Entry and exit actions receive the "local" transition owner from the perspective of the state being entered/exited (the immediate parent SM)
|
In UML, the "transition owner" is the region or state machine that contains the transition.
The term "local transition owner" extends this UML terminology, because the Example: Consider a hierarchical state machine with nested state machines:
When a transition defined in SM1 causes SM2 and SM3 to exit:
|
You can alternatively set it to root_sm, in which case always the root sm is passed as Fsm parameter.
|
If the |
Generic support for serializers
The state_machine allows access to its private members for serialization purposes with a friend:
// Class boost::msm::backmp11::state_machine
template<typename T, typename A0, typename A1, typename A2>
friend void serialize(T&, state_machine<A0, A1, A2>&);
A similar friend declaration is available in the history_impl classes.
|
This design allows you to provide any serializer implementation, but due to the need to access private members there is no guarantee that your implementation breaks in a new version of the back-end. |
Unified event pool for queued and deferred events
The containers for queued and deferred events have been merged into a single event pool. This unification results in improved processing performance if both types of events are used, because only one container needs to be traversed.
It is also no longer required to set up activate_deferred_events in a state machine’s front-end to use Defer actions.
Enhanced capabilities of the deferred_events property
Better performance:
Deferred events are inspected with a recursive visitor to decide whether they remain deferred or are ready to be dispatched. This avoids the overhead of dispatching and re-queuing them into the event pool for re-evaluation.
Improved support in hierarchical state machines:
Prior to the recursive visitor mechanism, an event could have been forwarded to a submachine for processing and then stored in its event pool. Events stored in a submachine’s event pool can only be consumed by that submachine and its descendants; other submachines at the same hierarchy level are unable to receive them.
With the recursive visitor mechanism, deferred events are stored in the event pool of the state machine that was requested to process the event. This is usually the root state machine, in which case all submachines can receive the event upon dispatch.
Conditional event deferral:
In back and back11, the events listed in a state’s deferred_events
property are always deferred. In backmp11, deferral can be made
conditional by defining an is_event_deferred method in the state:
struct MyState : boost::msm::front::state<>
{
using deferred_events = mp11::mp_list<MyEvent>;
template <typename Fsm>
bool is_event_deferred(const MyEvent& event, Fsm& fsm) const
{
// Return true or false to decide
// whether the event shall be deferred.
...
}
};
Resolved issues with respect to back
Deferring events in orthogonal regions
Event deferral in orthogonal regions behaves as described in the UML standard:
-
If one active region decides to defer an event, then it is deferred for all regions instead of being processed
-
The event gets processed once no more active region decides to defer it
In back the event is evaluted by all regions independently. This leads to the same event being processed multiple times (and worst case to infinite recursion).
Other changes with respect to back
The required minimum C++ version is C++17
C++11 brings the strongly needed variadic template support for MSM, but later C++ versions provide other important features - for example C++17’s if constexpr (…).
The signature of the state machine is changed
Please refer to the simplified state machine signature above for more information.
The history policy of a state machine is defined in the front-end instead of the back-end
The definition of the history policy is closer related to the front-end, and defining it there ensures that state machine configs can be shared between back-ends. The definition looks as follows:
struct no_history {};
template <typename... Events>
struct shallow_history {};
struct always_shallow_history {};
...
// User-defined state machine
struct Playing_ : public msm::front::state_machine_def<Playing_>
{
using history = msm::front::shallow_history<end_pause>;
...
};
The public API of state_machine is refactored
All methods that should not be part of the public API are removed from it, redundant methods are removed as well. A few other methods have been renamed.
The following adapter pseudo-code showcases the differences to the back API:
class state_machine_adapter
{
using Flag_AND = backmp11::flag_and;
// The new API returns a const std::array<...>&.
const int* current_state() const
{
return &this->get_active_state_ids()[0];
}
// The history can be accessed like this,
// but it has to be configured in the front-end.
auto& get_history()
{
return this->m_history;
}
auto& get_message_queue()
{
return this->get_event_pool().events;
}
size_t get_message_queue_size() const
{
return this->get_event_pool().events.size();
}
void execute_queued_events()
{
this->process_event_pool();
}
void execute_single_queued_event()
{
this->process_event_pool(1);
}
auto& get_deferred_queue()
{
return this->get_event_pool().events;
}
void clear_deferred_queue()
{
this->get_event_pool().events.clear();
}
// No adapter.
// Superseded by the visitor API.
// void visit_current_states(...) {...}
// No adapter.
// States can be set with `get_state<...>() = ...` or the visitor API.
// void set_states(...) {...}
// No adapter.
// Could be implemented with the visitor API.
// auto get_state_by_id(int id) {...}
};
A working code example of such an adapter is available in the tests. It can be copied and adapted if needed, though this class is internal to the tests and not planned to be supported officially.
Further details about the applied API changes:
The dependency to boost::serialization is removed
The back-end aims to support serialization in general, but without providing a concrete implementation for a specific serialization library.
If you want to use boost::serialization for your state machine, you can look into the state machine adapter from the tests for an example how to set it up.
The back-end’s constructor does not allow initialization of states and set_states is removed
There were some caveats with one constructor that was used for different use cases: On the one hand some arguments were immediately forwarded to the front-end’s constructor, on the other hand the stream operator was used to identify other arguments in the constructor as states, to copy them into the state machine. Besides the syntax of the later being rather unusual, when doing both at once the syntax becomes too difficult to understand; even more so if states within hierarchical sub state machines were initialized in this fashion.
In order to keep the API of the constructor simpler and less ambiguous, it only supports forwarding arguments to the front-end and no more.
Also the set_states API is removed. If setting a state is required, this can still be done (in a little more verbose, but also more direct & explicit fashion) by getting a reference to the desired state via get_state and then assigning the desired new state to it.
The method get_state_by_id is removed
If you really need to get a state by id, please use the universal visitor API to implement the function on your own.
The backmp11 state_machine has a new method to support getting the id of a state in the visitor:
template<typename State>
static constexpr int state_machine::get_state_id(const State&);
The pointer overload of get_state is removed
Similarly to the STL’s std::get of a tuple, the only sensible template parameter for get_state is T returning a T&.
The overload for a T* is removed and the T& is discouraged, although still supported.
If you need to get a state by its address, use the address operator after you have received the state by reference.
boost::any as Kleene event is replaced by std::any
To reduce the amount of necessary header inclusions backmp11 uses std::any for defining Kleene events instead of boost::any.
You can still opt in to use boost::any by explicitly including boost/msm/event_traits.h.
The eUML front-end support is removed
The support for EUML induces longer compilation times by the need to include the Boost proto headers and applying C++03 variadic template emulation. If you want to use a UML-like syntax, please try out the new PUML front-end.
Compile policies
Like back, this back-end supports 2 compile policies. In case of hierarchical state machines all state machines must be configured with the same compile policy.
favor_runtime_speed
This policy favors runtime speed over compile time, it evaluates all transitions and generates the dispatch table at compile time.
The dispatch strategy can be tuned by inheriting from favor_runtime_speed and adapting the using directive:
struct favor_runtime_speed
{
// Dispatch strategy for processing events.
// Supported strategies:
// - flat_fold (default)
// - function_pointer_array
using dispatch_strategy = dispatch_strategy::flat_fold;
};
It currently supports two dispatch strategies:
| Strategy | Description |
|---|---|
|
Generates a flat fold of inline comparison branches. |
|
Generates an array of function pointers. |
favor_compile_time
This policy favors compile time over runtime speed. It evaluates transitions lazily and generates the dispatch table at runtime. Like its counterpart in back, it does not support Kleene events.
Events are wrapped into a std::any when they enter event processing to reduce the number of necessary templates instances required to generate the state machine.
The policy utilizes a hash map for dispatch, with the type index of each event as the key and an array of function pointers to the matching transitions as the value.
This policy allows compiling a state machine across multiple translation units (TUs) with the help of a preprocessor macro. Since the back-end should compile very fast for most state machines, this is an opt-in feature. If you want to build your state machine across multiple TUs, you need to do the following:
-
define
BOOST_MSM_BACKMP11_MANUAL_GENERATIONbefore includingmsm/backmp11/favor_compile_time.hpp -
then generate your state machine back-end(s) with the macro
BOOST_MSM_BACKMP11_GENERATE_STATE_MACHINE(<sm_type>)
You can find an example for this in the visitor test.
How to use it
The back-end should be mostly compatible with existing code. Required replacements to try it out:
-
for the state machine use
boost::msm::backmp11::state_machinein place ofboost::msm::back::state_machineand -
for configuring the compile policy and more use
boost::msm::backmp11::state_machine_config -
if you encounter API-incompatibilities please check the details above for reference