/*
 *  Licensed to the Apache Software Foundation (ASF) under one or more
 *  contributor license agreements.  See the NOTICE file distributed with
 *  this work for additional information regarding copyright ownership.
 *  The ASF licenses this file to You under the Apache License, Version 2.0
 *  (the "License"); you may not use this file except in compliance with
 *  the License.  You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 *  Unless required by applicable law or agreed to in writing, software
 *  distributed under the License is distributed on an "AS IS" BASIS,
 *  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *  See the License for the specific language governing permissions and
 *  limitations under the License.
 */
package org.apache.coyote;

import java.security.AccessController;
import java.security.PrivilegedAction;

import org.apache.tomcat.util.net.AbstractEndpoint.Handler.SocketState;
import org.apache.tomcat.util.res.StringManager;
import org.apache.tomcat.util.security.PrivilegedGetTccl;
import org.apache.tomcat.util.security.PrivilegedSetTccl;

/**
 * Manages the state transitions for async requests.
 *
 * <pre>
 * The internal states that are used are:
 * DISPATCHED       - Standard request. Not in Async mode.
 * STARTING         - ServletRequest.startAsync() has been called but the
 *                    request in which that call was made has not finished
 *                    processing.
 * STARTED          - ServletRequest.startAsync() has been called and the
 *                    request in which that call was made has finished
 *                    processing.
 * MUST_COMPLETE    - ServletRequest.startAsync() followed by complete() have
 *                    been called during a single Servlet.service() method. The
 *                    complete() will be processed as soon as the request
 *                    finishes.
 * COMPLETE_PENDING - ServletRequest.startAsync() has been called and before the
 *                    request in which that call was had finished processing,
 *                    complete() was called for a non-container thread. The
 *                    complete() will be processed as soon as the request
 *                    finishes. This is different to MUST_COMPLETE because of
 *                    differences required to avoid race conditions during error
 *                    handling.
 * COMPLETING       - The call to complete() was made once the request was in
 *                    the STARTED state. May or may not be triggered by a
 *                    container thread - depends if start(Runnable) was used.
 * TIMING_OUT       - The async request has timed out and is waiting for a call
 *                    to complete(). If that isn't made, the error state will
 *                    entered.
 * MUST_DISPATCH    - ServletRequest.startAsync() followed by dispatch() have
 *                    been called during a single Servlet.service() method. The
 *                    dispatch() will be processed as soon as the request
 *                    finishes.
 * DISPATCH_PENDING - ServletRequest.startAsync() has been called and before the
 *                    request in which that call was had finished processing,
 *                    dispatch() was called for a non-container thread. The
 *                    dispatch() will be processed as soon as the request
 *                    finishes. This is different to MUST_DISPATCH because of
 *                    differences required to avoid race conditions during error
 *                    handling.
 * DISPATCHING      - The dispatch is being processed.
 * ERROR            - Something went wrong.
 *
 * |----------------->------|
 * |                       \|/
 * |   |----------<-------ERROR
 * |   |      complete() /|\/|\\
 * |   |                  |  |  \
 * |   |    |----->-------|  |   \----------->----------|
 * |   |    |                |                          |dispatch()
 * |   |    |                |                         \|/
 * |   |    |                |          |--|timeout()   |
 * |   |    |     post()     |          | \|/           |     post()
 * |   |    |    |---------- | -->DISPATCHED<---------- | --------------COMPLETING<-----|
 * |   |    |    |           |   /|\/|\ |               |                | /|\ /|\      |
 * |   |    |    |    |--->- | ---|  |  |startAsync()   |       timeout()|--|   |       |
 * |   |    ^    ^    |      |       |  |               |                       |       |
 * |   |    |    |    |   |-- \ -----|  |   complete()  |                       |post() |
 * |   |    |    |    |   |    \        |     /-->----- | ---COMPLETE_PENDING->-|       |
 * |   |    |    |    |   |     \       |    /          |                               |
 * |   |    |    |    |   ^      \      |   /           |                               |
 * |  \|/   |    |    |   |       \    \|/ /   post()   |                               |
 * | MUST_COMPLETE-<- | - | --<----STARTING-->--------- | -------------|                ^
 * |         /|\      |   |  complete()  | \            |              |     complete() |
 * |          |       |   |              |  \           |    post()    |     /----------|
 * |          |       ^   |    dispatch()|   \          |    |-----|   |    /
 * |          |       |   |              |    \         |    |     |   |   /
 * |          |       |   |             \|/    \        |    |    \|/ \|/ /
 * |          |       |   |--<--MUST_DISPATCH-----<-----|    |--<--STARTED
 * |          |       | dispatched() /|\   |     \                / |
 * |          |       |               |    |      \              /  |
 * |          |       |               |    |       \            /   |
 * |          |       |               |    |post()  \           |   |
 * ^          ^       |               |    |       \|/          |   |
 * |          |       ^               |    |  DISPATCH_PENDING  |   |
 * |          |       |               |    |  |post()           |   |
 * |          |       |               |    |  |      |----------|   |
 * |          |       |               |    |  |      |  dispatch()  |
 * |          |       |               |    |  |      |              |
 * |          |       |post()         |    |  |      |     timeout()|
 * |          |       |dispatched()   |   \|/\|/    \|/             |
 * |          |       |---<---------- | ---DISPATCHING              |
 * |          |                       |     |    ^                  |
 * |          |                       |     |----|                  |
 * |          |                       |    timeout()                |
 * |          |                       |                             |
 * |          |                       |       dispatch()           \|/
 * |          |                       |-----------<-----------TIMING_OUT
 * |          |                                                 |   |
 * |          |-------<----------------------------------<------|   |
 * |                              complete()                        |
 * |                                                                |
 * |<--------<-------------------<-------------------------------<--|
 *                                 error()
 * </pre>
 */
public class AsyncStateMachine<S> {

    /**
     * The string manager for this package.
     */
    private static final StringManager sm =
        StringManager.getManager(Constants.Package);

    private static enum AsyncState {
        DISPATCHED      (false, false, false, false),
        STARTING        (true,  true,  false, false),
        STARTED         (true,  true,  false, false),
        MUST_COMPLETE   (true,  true,  true,  false),
        COMPLETE_PENDING(true,  true,  false, false),
        COMPLETING      (true,  false, true,  false),
        TIMING_OUT      (true,  true,  false, false),
        MUST_DISPATCH   (true,  true,  false, true),
        DISPATCH_PENDING(true,  true,  false, false),
        DISPATCHING     (true,  false, false, true),
        ERROR           (true,  true,  false, false);

        private final boolean isAsync;
        private final boolean isStarted;
        private final boolean isCompleting;
        private final boolean isDispatching;

        private AsyncState(boolean isAsync, boolean isStarted, boolean isCompleting,
                boolean isDispatching) {
            this.isAsync = isAsync;
            this.isStarted = isStarted;
            this.isCompleting = isCompleting;
            this.isDispatching = isDispatching;
        }

        public boolean isAsync() {
            return isAsync;
        }

        public boolean isStarted() {
            return isStarted;
        }

        public boolean isDispatching() {
            return isDispatching;
        }

        public boolean isCompleting() {
            return isCompleting;
        }
    }


    private volatile AsyncState state = AsyncState.DISPATCHED;
    // Need this to fire listener on complete
    private AsyncContextCallback asyncCtxt = null;
    private Processor<S> processor;


    public AsyncStateMachine(Processor<S> processor) {
        this.processor = processor;
    }


    public boolean isAsync() {
        return state.isAsync();
    }

    public boolean isAsyncDispatching() {
        return state.isDispatching();
    }

    public boolean isAsyncStarted() {
        return state.isStarted();
    }

    public boolean isAsyncTimingOut() {
        return state == AsyncState.TIMING_OUT;
    }

    public boolean isAsyncError() {
        return state == AsyncState.ERROR;
    }

    public boolean isCompleting() {
        return state.isCompleting();
    }

    public synchronized void asyncStart(AsyncContextCallback asyncCtxt) {
        if (state == AsyncState.DISPATCHED) {
            state = AsyncState.STARTING;
            this.asyncCtxt = asyncCtxt;
        } else {
            throw new IllegalStateException(
                    sm.getString("asyncStateMachine.invalidAsyncState",
                            "asyncStart()", state));
        }
    }

    /*
     * Async has been processed. Whether or not to enter a long poll depends on
     * current state. For example, as per SRV.2.3.3.3 can now process calls to
     * complete() or dispatch().
     */
    public synchronized SocketState asyncPostProcess() {
        if (state == AsyncState.COMPLETE_PENDING) {
            doComplete();
            return SocketState.ASYNC_END;
        } else if (state == AsyncState.DISPATCH_PENDING) {
            doDispatch();
            return SocketState.ASYNC_END;
        } else  if (state == AsyncState.STARTING) {
            state = AsyncState.STARTED;
            return SocketState.LONG;
        } else if (state == AsyncState.MUST_COMPLETE) {
            asyncCtxt.fireOnComplete();
            state = AsyncState.DISPATCHED;
            return SocketState.ASYNC_END;
        } else if (state == AsyncState.COMPLETING) {
            asyncCtxt.fireOnComplete();
            state = AsyncState.DISPATCHED;
            return SocketState.ASYNC_END;
        } else if (state == AsyncState.MUST_DISPATCH) {
            state = AsyncState.DISPATCHING;
            return SocketState.ASYNC_END;
        } else if (state == AsyncState.DISPATCHING) {
            state = AsyncState.DISPATCHED;
            return SocketState.ASYNC_END;
        } else if (state == AsyncState.STARTED) {
            // This can occur if an async listener does a dispatch to an async
            // servlet during onTimeout
            return SocketState.LONG;
        } else {
            throw new IllegalStateException(
                    sm.getString("asyncStateMachine.invalidAsyncState",
                            "asyncPostProcess()", state));
        }
    }


    public synchronized boolean asyncComplete() {
        if (!ContainerThreadMarker.isContainerThread() && state == AsyncState.STARTING) {
            state = AsyncState.COMPLETE_PENDING;
            return false;
        } else {
            return doComplete();
        }
    }


    private synchronized boolean doComplete() {
        boolean doComplete = false;
        if (state == AsyncState.STARTING) {
            state = AsyncState.MUST_COMPLETE;
        } else if (state == AsyncState.STARTED || state == AsyncState.COMPLETE_PENDING) {
            state = AsyncState.COMPLETING;
            doComplete = true;
        } else if (state == AsyncState.TIMING_OUT ||
                state == AsyncState.ERROR) {
            state = AsyncState.MUST_COMPLETE;
        } else {
            throw new IllegalStateException(
                    sm.getString("asyncStateMachine.invalidAsyncState",
                            "asyncComplete()", state));

        }
        return doComplete;
    }


    public synchronized boolean asyncTimeout() {
        if (state == AsyncState.STARTED) {
            state = AsyncState.TIMING_OUT;
            return true;
        } else if (state == AsyncState.COMPLETING ||
                state == AsyncState.DISPATCHING ||
                state == AsyncState.DISPATCHED) {
            // NOOP - App called complete() or dispatch() between the the
            // timeout firing and execution reaching this point
            return false;
        } else {
            throw new IllegalStateException(
                    sm.getString("asyncStateMachine.invalidAsyncState",
                            "asyncTimeout()", state));
        }
    }


    public synchronized boolean asyncDispatch() {
        if (!ContainerThreadMarker.isContainerThread() && state == AsyncState.STARTING) {
            state = AsyncState.DISPATCH_PENDING;
            return false;
        } else {
            return doDispatch();
        }
    }


    private synchronized boolean doDispatch() {
        boolean doDispatch = false;
        if (state == AsyncState.STARTING ||
                state == AsyncState.TIMING_OUT ||
                state == AsyncState.ERROR) {
            // In these three cases processing is on a container thread so no
            // need to transfer processing to a new container thread
            state = AsyncState.MUST_DISPATCH;
        } else if (state == AsyncState.STARTED || state == AsyncState.DISPATCH_PENDING) {
            // A dispatch is always required.
            // If on a non-container thread, need to get back onto a container
            // thread to complete the processing.
            // If on a container thread the current request/response are not the
            // request/response associated with the AsyncContext so need a new
            // container thread to process the different request/response.
            state = AsyncState.DISPATCHING;
            doDispatch = true;
        } else {
            throw new IllegalStateException(
                    sm.getString("asyncStateMachine.invalidAsyncState",
                            "asyncDispatch()", state));
        }
        return doDispatch;
    }


    public synchronized void asyncDispatched() {
        if (state == AsyncState.DISPATCHING ||
                state == AsyncState.MUST_DISPATCH) {
            state = AsyncState.DISPATCHED;
        } else {
            throw new IllegalStateException(
                    sm.getString("asyncStateMachine.invalidAsyncState",
                            "asyncDispatched()", state));
        }
    }


    public synchronized boolean asyncError() {
        boolean doDispatch = false;
        if (state == AsyncState.STARTING ||
                state == AsyncState.DISPATCHED ||
                state == AsyncState.TIMING_OUT ||
                state == AsyncState.MUST_COMPLETE) {
            state = AsyncState.ERROR;
        } else {
            throw new IllegalStateException(
                    sm.getString("asyncStateMachine.invalidAsyncState",
                            "asyncError()", state));
        }
        return doDispatch;
    }

    public synchronized void asyncRun(Runnable runnable) {
        if (state == AsyncState.STARTING || state ==  AsyncState.STARTED) {
            // Execute the runnable using a container thread from the
            // Connector's thread pool. Use a wrapper to prevent a memory leak
            ClassLoader oldCL;
            if (Constants.IS_SECURITY_ENABLED) {
                PrivilegedAction<ClassLoader> pa = new PrivilegedGetTccl();
                oldCL = AccessController.doPrivileged(pa);
            } else {
                oldCL = Thread.currentThread().getContextClassLoader();
            }
            try {
                if (Constants.IS_SECURITY_ENABLED) {
                    PrivilegedAction<Void> pa = new PrivilegedSetTccl(
                            this.getClass().getClassLoader());
                    AccessController.doPrivileged(pa);
                } else {
                    Thread.currentThread().setContextClassLoader(
                            this.getClass().getClassLoader());
                }

                processor.getExecutor().execute(runnable);
            } finally {
                if (Constants.IS_SECURITY_ENABLED) {
                    PrivilegedAction<Void> pa = new PrivilegedSetTccl(
                            oldCL);
                    AccessController.doPrivileged(pa);
                } else {
                    Thread.currentThread().setContextClassLoader(oldCL);
                }
            }
        } else {
            throw new IllegalStateException(
                    sm.getString("asyncStateMachine.invalidAsyncState",
                            "asyncRun()", state));
        }

    }


    public synchronized void recycle() {
        // Ensure in case of error that any non-container threads that have been
        // paused are unpaused.
        notifyAll();
        asyncCtxt = null;
        state = AsyncState.DISPATCHED;
    }
}
