RenderObject, Shaderpublic class TexturedWardShader extends AnisotropicWardShader
| Constructor | Description |
|---|---|
TexturedWardShader() |
| Modifier and Type | Method | Description |
|---|---|---|
Color |
getDiffuse(ShadingState state) |
|
Color |
getOpacity(ShadingState state) |
Returns how much light is blocked by this shader.
|
boolean |
isOpaque() |
Returns
true if this shader is fully opaque. |
boolean |
update(ParameterList pl,
SunflowAPI api) |
Update this object given a list of parameters.
|
getRadiance, scatterPhotonpublic boolean update(ParameterList pl, SunflowAPI api)
RenderObjectupdate in interface RenderObjectupdate in class AnisotropicWardShaderpl - list of parameters to read fromapi - reference to the current scenetrue if the update is succesfull,
false otherwisepublic Color getDiffuse(ShadingState state)
getDiffuse in class AnisotropicWardShaderpublic boolean isOpaque()
Shadertrue if this shader is fully opaque.
This gives a quick way to find out if a shader needs further processing
when hit by a shadow ray.isOpaque in interface ShaderisOpaque in class AnisotropicWardShaderpublic Color getOpacity(ShadingState state)
ShadergetOpacity in interface ShadergetOpacity in class AnisotropicWardShader