Visual Servoing Platform version 3.7.0
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vpUniRand.h
1/*
2 * ViSP, open source Visual Servoing Platform software.
3 * Copyright (C) 2005 - 2024 by Inria. All rights reserved.
4 *
5 * This software is free software; you can redistribute it and/or modify
6 * it under the terms of the GNU General Public License as published by
7 * the Free Software Foundation; either version 2 of the License, or
8 * (at your option) any later version.
9 * See the file LICENSE.txt at the root directory of this source
10 * distribution for additional information about the GNU GPL.
11 *
12 * For using ViSP with software that can not be combined with the GNU
13 * GPL, please contact Inria about acquiring a ViSP Professional
14 * Edition License.
15 *
16 * See https://visp.inria.fr for more information.
17 *
18 * This software was developed at:
19 * Inria Rennes - Bretagne Atlantique
20 * Campus Universitaire de Beaulieu
21 * 35042 Rennes Cedex
22 * France
23 *
24 * If you have questions regarding the use of this file, please contact
25 * Inria at visp@inria.fr
26 *
27 * This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
28 * WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
29 *
30 * Description:
31 * Pseudo random number generator.
32 */
33
34/*
35 * PCG Random Number Generation for C.
36 *
37 * Copyright 2014 Melissa O'Neill <oneill@pcg-random.org>
38 *
39 * Licensed under the Apache License, Version 2.0 (the "License");
40 * you may not use this file except in compliance with the License.
41 * You may obtain a copy of the License at
42 *
43 * http://www.apache.org/licenses/LICENSE-2.0
44 *
45 * Unless required by applicable law or agreed to in writing, software
46 * distributed under the License is distributed on an "AS IS" BASIS,
47 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
48 * See the License for the specific language governing permissions and
49 * limitations under the License.
50 *
51 * For additional information about the PCG random number generation scheme,
52 * including its license and other licensing options, visit
53 *
54 * http://www.pcg-random.org
55 */
56
57/*
58 * This code is derived from the full C implementation, which is in turn
59 * derived from the canonical C++ PCG implementation. The C++ version
60 * has many additional features and is preferable if you can use C++ in
61 * your project.
62 */
63
64#ifndef VP_UNIRAND_H
65#define VP_UNIRAND_H
66
67#include <visp3/core/vpConfig.h>
68// Visual Studio 2010 or previous is missing inttypes.h
69#if defined(_MSC_VER) && (_MSC_VER < 1700)
70typedef unsigned __int64 uint64_t;
71typedef unsigned __int32 uint32_t;
72#else
73#include <inttypes.h>
74#endif
75
76#if (VISP_CXX_STANDARD > VISP_CXX_STANDARD_11)
77#include <algorithm> // std::shuffle
78#include <random> // std::mt19937
79#include <numeric> // std::iota
80#else
81#include <ctime> // std::time
82#include <cstdlib> // std::rand, std::srand
83#include <algorithm> // std::random_shuffle
84#endif
85
86#include <vector>
87
126class VISP_EXPORT vpUniRand
127{
128public:
129 vpUniRand();
130 vpUniRand(uint64_t seed, uint64_t seq = 0x123465789ULL);
131
132 double operator()();
133
134 uint32_t next();
135 int uniform(int a, int b);
136 float uniform(float a, float b);
137 double uniform(double a, double b);
138 void setSeed(uint64_t initstate, uint64_t initseq);
139
140
141 std::vector<size_t> sampleWithoutReplacement(size_t count, size_t vectorSize);
142
151 template<typename T>
152 inline static std::vector<T> shuffleVector(const std::vector<T> &inputVector, const int32_t &seed = -1)
153 {
154 std::vector<T> shuffled = inputVector;
155#if (VISP_CXX_STANDARD <= VISP_CXX_STANDARD_11)
156 if (seed > 0) {
157 std::srand(seed);
158 }
159 else {
160 std::srand(std::time(0));
161 }
162 std::random_shuffle(shuffled.begin(), shuffled.end());
163#else
164 if (seed < 0) {
165 std::shuffle(shuffled.begin(), shuffled.end(), std::mt19937 { std::random_device{}() });
166 }
167 else {
168 std::shuffle(shuffled.begin(), shuffled.end(), std::mt19937 { static_cast<uint32_t>(seed) });
169 }
170#endif
171 return shuffled;
172 }
173
174private:
175 struct vpPcgStateSetSeq64t
176 { // Internals are *Private*.
177 uint64_t state; // RNG state. All values are possible.
178 uint64_t inc; // Controls which RNG sequence (stream) is
179 // selected. Must *always* be odd.
180
181 vpPcgStateSetSeq64t(uint64_t state_ = 0x853c49e6748fea9bULL, uint64_t inc_ = 0xda3e39cb94b95bdbULL)
182 : state(state_), inc(inc_)
183 { }
184 };
185 typedef struct vpPcgStateSetSeq64t pcg32_random_t;
186
187private:
188 uint32_t boundedRand(uint32_t bound);
189
190 double m_maxInvDbl;
191 float m_maxInvFlt;
192 pcg32_random_t m_rng;
193};
194END_VISP_NAMESPACE
195#endif
int uniform(int a, int b)
uint32_t next()
std::vector< size_t > sampleWithoutReplacement(size_t count, size_t vectorSize)
static std::vector< T > shuffleVector(const std::vector< T > &inputVector, const int32_t &seed=-1)
Create a new vector that is a shuffled version of the inputVector.
Definition vpUniRand.h:152
double operator()()
Definition vpUniRand.cpp:94
void setSeed(uint64_t initstate, uint64_t initseq)