40#include <visp3/core/vpConfig.h>
41#include <visp3/robot/vpWireFrameSimulatorTypes.h>
43#ifndef DOXYGEN_SHOULD_SKIP_THIS
45#define ADD_COORD2(r, a, b) \
47 (r).x = (a).x + (b).x; \
48 (r).y = (a).y + (b).y; \
51#define ADD_COORD3(r, a, b) \
53 (r).x = (a).x + (b).x; \
54 (r).y = (a).y + (b).y; \
55 (r).z = (a).z + (b).z; \
58#define INC_COORD2(r, a) \
64#define INC_COORD3(r, a) \
71#define CROSS_PRODUCT(r, a, b) \
73 (r).x = (a).y * (b).z - (a).z * (b).y; \
74 (r).y = (a).z * (b).x - (a).x * (b).z; \
75 (r).z = (a).x * (b).y - (a).y * (b).x; \
78#define DIF_COORD2(r, a, b) \
80 (r).x = (a).x - (b).x; \
81 (r).y = (a).y - (b).y; \
84#define DIF_COORD3(r, a, b) \
86 (r).x = (a).x - (b).x; \
87 (r).y = (a).y - (b).y; \
88 (r).z = (a).z - (b).z; \
91#define DOT_PRODUCT(a, b) (((a).x * (b).x) + ((a).y * (b).y) + ((a).z * (b).z))
93#define LENGTH3(a) (sqrt(static_cast<double>(DOT_PRODUCT((a), (a)))))
95#define MID_COORD3(r, a, b) \
97 (r).x = ((a).x + (b).x) / 2.0; \
98 (r).y = ((a).y + (b).y) / 2.0; \
99 (r).z = ((a).z + (b).z) / 2.0; \
102#define MUL_COORD3(r, a, b, c) \
109#define PAR_COORD3(r, t, a, b) \
111 (r).x = ((b).x - (a).x) * (t) + (a).x; \
112 (r).y = ((b).y - (a).y) * (t) + (a).y; \
113 (r).z = ((b).z - (a).z) * (t) + (a).z; \
116#define SET_COORD2(r, a, b) \
122#define SET_COORD3(r, a, b, c) \
129#define SUB_COORD2(r, a) \
135#define SUB_COORD3(r, a) \
142#define COORD3_COL(x, y, z, m, i) (((x) * (m)[0][i]) + ((y) * (m)[1][i]) + ((z) * (m)[2][i]) + (m)[3][i])
144#define COORD4_COL(x, y, z, w, m, i) (((x) * (m)[0][i]) + ((y) * (m)[1][i]) + ((z) * (m)[2][i]) + ((w) * (m)[3][i]))
146#define M_POLY1(x, a, b) ((a) * (x) + (b))
147#define M_POLY2(x, a, b, c) (M_POLY1((x), (a), (b)) * (x) + (c))
148#define M_POLY3(x, a, b, c, d) (M_POLY2((x), (a), (b), (c)) * (x) + (d))
176#define IDENTITY_MATRIX \
178 {1.0, 0.0, 0.0, 0.0}, {0.0, 1.0, 0.0, 0.0}, {0.0, 0.0, 1.0, 0.0}, { 0.0, 0.0, 0.0, 1.0 } \
199#define IDENTITY_ROTATE \
203#define IDENTITY_SCALE \
207#define IDENTITY_TRANSLATE \
212#define IDENTITY_POSITION \
214 IDENTITY_ROTATE, IDENTITY_SCALE, IDENTITY_TRANSLATE \
217void fprintf_matrix(FILE *fp, Matrix m);
218void ident_matrix(Matrix m);
219void premult_matrix(Matrix a, Matrix b);
220void premult3_matrix(Matrix a, Matrix b);
221void prescale_matrix(Matrix m, Vector *vp);
222void pretrans_matrix(Matrix m, Vector *vp);
223void postleft_matrix(Matrix m,
char axis);
224void postmult_matrix(Matrix a, Matrix b);
225void postmult3_matrix(Matrix a, Matrix b);
226void postscale_matrix(Matrix m, Vector *vp);
227void posttrans_matrix(Matrix m, Vector *vp);
228void transpose_matrix(Matrix m);
230float cosin_to_angle(
float ca,
float sa);
231float norm_vector(Vector *vp);
232void point_matrix(Point4f *p4, Point3f *p3, Matrix m);
233void plane_norme(Vector *np, Point3f *ap, Point3f *bp, Point3f *cp);
234void point_3D_3D(Point3f *ip,
int size, Matrix m, Point3f *op);
235void point_3D_4D(Point3f *p3,
int size, Matrix m, Point4f *p4);
236void rotate_vector(Vector *vp,
float a, Vector *axis);
237void upright_vector(Vector *vp, Vector *up);
239void Matrix_to_Position(Matrix m, AritPosition *pp);
240void Matrix_to_Rotate(Matrix m, Vector *vp);
241void Position_to_Matrix(AritPosition *pp, Matrix m);
242void Rotate_to_Matrix(Vector *vp, Matrix m);
243void Rotaxis_to_Matrix(
float a, Vector *axis, Matrix m);
244void Rotrans_to_Matrix(Vector *rp, Vector *tp, Matrix m);
245void Scale_to_Matrix(Vector *vp, Matrix m);
246void Translate_to_Matrix(Vector *vp, Matrix m);
248void fscanf_Point3f(Point3f *pp);
249void fscanf_Vector(Vector *vp);