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Visual Servoing Platform version 3.7.0
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In this tutorial you will learn how to install ViSP from source on Windows 10 with Visual C++. These steps have been tested on Windows 10 (64 bit), with CMake 3.19.4 and Visual Studio Community 2019.
Visual Studio Community 2019 could be downloaded from https://www.visualstudio.com/downloads/. During a fresh installation enable "Desktop development with C++" workload and check box "Windows 10 SDK" to enable usage of the Graphical Device Interface (GDI) useful to display images in a window thanks to vpDisplayGDI class. After a fresh installation, start Visual Studio and create an empty C++ project to install the common tools for Visual C++ 2019.
If you already have Visual Studio Community 2019, you can check if "Desktop Development with C++" workload is activated and if "Windows 10 SDK" is enabled following instructions given here that we resume:
CMake could be download from http://www.cmake.org. Download the latest release for Windows win64-x64 platform (at the time this tutorial was written it was the file cmake-3.19.4-win64-x64.msi). To install just double click on the msi file.
Install Git for Windows from https://git-for-windows.github.io/. This installation allows then to use git in a cmd Command Prompt.
If not already done, create a workspace that will contain all ViSP source, build, data set and optional 3rd parties. This workspace is here set to C:\visp-ws folder, but it could be set to any other location.
To create the workspace, open a cmd Command Prompt (a fast way to launch this window is to press the Win + R keys on your keyboard. Then, type cmd or cmd.exe and press Enter or click/tap OK) and run the following to create a workspace environment var named VISP_WS:
C:\> setx VISP_WS "C:\visp-ws" C:\> exit
Open a new cmd Command Prompt and create the corresponding folder
C:\> mkdir %VISP_WS% C:\> exit
In this section, we give minimal instructions to build ViSP from source just to try ViSP without entering in 4. Advanced ViSP installation.
C:\> cd %VISP_WS% C:\> git clone https://github.com/lagadic/visp.git
C:\> mkdir visp-build-vc16 C:\> cd visp-build-vc16
C:\> cmake -G "Visual Studio 16 2019" -A "x64" ..\visp
C:\> cmake --build . --config Release --target install
C:\> setx VISP_DIR "%VISP_WS%\visp-build-vc16\install" C:\> exit
To have a trial, just jump to 5. Install ViSP data set before running some binaries that you just build or jump to 7. Next tutorial. You can later come back to the 4. Advanced ViSP installation.
ViSP is interfaced with several 3rd party libraries. Follow the link to see the complete list of Supported Third-Party Libraries. To use optimized matrix operations you may install 4.1.2. Eigen3. We recommend also to install 4.1.1. OpenCV in the workspace. If you have an Intel Realsense depth camera you may also install 4.1.3. librealsense. If you have an Occipital Structure Core sensor, you may also install 4.1.5. libStructure. If your camera is a PointGrey you may install 4.1.7. FlyCapture, while if your camera is a Basler, you may rather install 4.1.8. Pylon. Other 3rd parties are optional and should be considered only by expert developers.
4.1.1.1. Get OpenCV
First you have to get OpenCV:
4.1.1.2. Complete OpenCV installation
Now you have to complete OpenCV installation setting some environment vars:
C:\> setx OpenCV_DIR "%VISP_WS%\3rdparty\opencv-4.12.0\build" C:\> exitwhere %VISP_WS%\3rdparty\opencv-4.12.0\build is where you have installed OpenCV. Inside this folder you should have a file named OpenCVConfig.cmake.
Even if Eigen3 is designed as a template we recommend to install the library with Visual Studio.
4.1.2.1. Get Eigen3
4.1.2.2. Build and install Eigen3 from source
C:\> cd %VISP_WS%\3rdparty\eigen-3.3.9 C:\> mkdir build-vc16 && cd build-vc16
C:\> cmake -G "Visual Studio 16 2019" -A "x64" .. -DCMAKE_INSTALL_PREFIX=%VISP_WS%\3rdparty\eigen-3.3.9\build-vc16\install
C:\> cmake --build . --config Release --target install
4.1.2.3. Complete Eigen3 installation
Now you have to complete Eigen3 installation setting some environment vars:
C:\> setx Eigen3_DIR "%VISP_WS%\3rdparty\eigen-3.3.9\build-vc16\install\share\eigen3\cmake" C:\> exitwhere %VISP_WS%\3rdparty\eigen-3.3.9\build-vc16\install is where you have installed Eigen3. Inside the folder %VISP_WS%\3rdparty\eigen-3.3.9\build-vc16\install\share\eigen3\cmake you should have a file named Eigen3Config.cmake.
I you have an Intel RealSense Depth camera (SR300 or D400 series), you may install librealsense 2.x in order to use vpRealSense2 class. Otherwise you can skip this section.
4.1.3.1. Install Intel Realsense SDK 2.0
Intel Realsense SDK 2.0 contains librealsense. To install this SDK:
4.1.3.2. Complete Intel Realsense SDK 2.0 installation
To finalize the installation, add the location of realsense2.dll library in the Path environment variable. Open the "Edit environment variable" UI, and modify Path to add a new line with C:\Program Files (x86)\Intel RealSense SDK 2.0\bin\x64.
JSON for modern C++ installation, can either be done from source or from a package manager
C:\> cd %VISP_WS%\3rdparty
C:\> git clone https://github.com/nlohmann/json.git
C:\> cd json && mkdir build-vc16 && cd build-vc16
C:\> cmake -G "Visual Studio 16 2019" -A "x64" .. \
-DCMAKE_INSTALL_PREFIX=%VISP_WS%\3rdparty\json\build-vc16\install \
-DBUILD_TESTING=OFF \
-DJSON_BuildTests=OFF
C:\> cmake --build . --config Release --target install
JSON is now installed in %VISP_WS%\3rdparty\json\build-vc16\install folder. Now in order that ViSP detects JSON you have to set nlohmann_json_DIR environment variable. Start up a cmd Command Prompt and enter: C:\> setx nlohmann_json_DIR "%VISP_WS%\3rdparty\json\build-vc16\install\share\cmake\nlohmann_json" C:\> exitwhere %VISP_WS%\3rdparty\json\build-vc16\install is where you have installed JSON. Inside the folder %VISP_WS%\3rdparty\json\build-vc16\install\share\cmake\nlohmann_json you should have a file named nlohmann_jsonConfig.cmake. There is no need to set Path environment var since JSON has only a header and no library.
If you have an Occipital Structure Core device (monochrome or color), you may install the SDK provided by Occipital in order to use vpOccipitalStructure class. Otherwise you can skip this section.
Occipital Structure SDK contains libStructure pre-built library.
4.1.5.1. To install this SDK
The SDK contains pre-built libraries for Linux, Windows and macOS. In order that ViSP detects Structure SDK header files and libraries, you have to set OCCIPITAL_STRUCTURE_DIR environment variable. Start up a cmd Command Prompt and enter:
C:\> setx OCCIPITAL_STRUCTURE_DIR "%VISP_WS%\StructureSDK-CrossPlatform-0.9" C:\> exit
4.1.5.2. Optionally build Occipital Structure SDK samples
As explained in ${VISP_WS}/3rdparty/StructureSDK-CrossPlatform-0.9/Documentation/windows.html you can optionally follow these steps to build sample applications provided with the SDK:
> cd %VISP_WS%\StructureSDK-CrossPlatform-0.9 > mkdir build && cd build > cmake -G "Visual Studio 16 2019 Win64" .. > cmake --build . --target Samples --config Release
After completion, sample apps may be run from the Apps directory.
4.1.5.3. Complete Occipital Structure SDK installation
To finalize the installation, add the location of Structure.dll library in the Path environment variable. Open the "Edit environment variable" UI, and modify Path to add a new line with %VISP_WS%\StructureSDK-CrossPlatform-0.9\Libraries\Structure\Windows\x86_64\\endiskip.
Point Cloud Library (PCL) library could be installed to extend vpRealSense2 capabilities to acquire a point cloud. It could be also used to consider a point cloud as depth feature in the generic model-based tracker when using vpMbGenericTracker class. If you don't have an Intel Realsense Depth camera (SR300 or D400 series) or if you are not interested in model-based tracking using depth as feature you can skip this section.
4.1.6.1. Install PCL from all-in-one installer
There exists in https://github.com/PointCloudLibrary/pcl/releases all-in-one installer that allows to install PCL and third-parties easily. Be careful to use the version that match your compiler. For Visual Studio 16 2019:
4.1.6.2. Complete PCL installation
To complete PCL installation, you need to add the location of pcl_common_<debug|release>.dll and OpenNI2.dll libraries in the Path environment variable. Open the "Edit environment variable" UI, and modify by hand Path to add respectively:
I you have a PointGrey or FLIR USB 2.0, USB 3.0, GigE or FireWire camera (DragonFly2, Flea3...), you may install FlyCapture. Otherwise you can skip this section.
4.1.7.1. Install FlyCapture SDK Complete installation instructions are given here. We recap hereafter the main instructions to install FlyCapture SDK under Windows:
4.1.7.2. Complete FlyCapture SDK
In order to find FlyCapture2_v100.dll you need to add the location of the library to the Path environment var. Open the "Edit environment variable" UI, and modify by hand Path to add a new line with C:\Program Files\Point Grey Research\FlyCapture2\bin64.
If you have a Basler FireWire, Camera Link, GigE or USB3.0 camera, you may install Pylon SDK. Otherwise you can skip this section.
To install Pylon:
We're sorry, but the installation could not be completed. The following error has occurred: Error code: 0x800700005, Refused Accessit means certainly that there is an application that needs access to Internet that is not closed. Typically, we encounter this issue with our Anti-Virus Kaspersky tool. Once Kaspersky was paused, installation succeeded.
If you have an IDS camera you may install IDS Software Suite for uEye cameras. To this end:
Once downloaded, you may extract the archive.
Open the README file readme-ids-software-suite-win-*.html and check compatibility list
IDS Software Suite has been tested with the following Windows 10 version:
- Edition: Windows 10 Pro
Version: 1909
Version: 2004
If the Software Suite is compatible with your OS, proceed to the installation:
To test the Software Suite installation, plug a camera, enter "Start" menu and run "IDS > uEyeDirectShow Demo" binary.
IDS uEye Camera Software Suite installation enables vpUeyeGrabber class usage.
If you have a Kinova Jaco assistive robotic arm, it could be useful to install the corresponding SDK to be able to use vpRobotKinova class. This class is an interface over Kinova Jaco SDK and allows to control Gen2 4, 6 and 7 DoF arm.
1. Install Kinova Jaco SDK
C:\> dir C:\temp\kinova-jaco\windows 17/12/2018 21:48 6 234 383 Kinova-Jaco-Usb-Driver-(usblib)-Installer.exe 30/01/2019 00:02 207 ReadMe.txt 29/01/2019 23:58 64 658 780 SDK_GEN2_1_5_1_x86.exe 09/08/2017 21:38 13 767 776 vc_redist_x86.exe
There is no need to complete installation process as for previous 3rd parties.
If you have the Qualisys Motion Capture System you can optionally install qualisys_cpp_sdk from source to enable vpMocapQualisys usage.
4.1.11.1. Get and build Qualisys Datastream SDK
C:\> mkdir %VISP_DIR%\3rdparty\qualisys C:\> cd %VISP_DIR%\3rdparty\qualisys C:\> git clone https://github.com/qualisys/qualisys_cpp_sdk.git C:\> cd qualisys_cpp_sdk C:\> mkdir build && cd build C:\> cmake -G "Visual Studio 16 2019" -A "x64" .. -DBUILD_EXAMPLES=ON C:\> cmake --build . --config Release --target install
After installation the SDK is installed in C:\Program Files\qualisys_cpp_sdk and will be detected by ViSP if you run a new CMake configuration step over ViSP source code.
4.1.11.2. Complete installation
Now you have to complete Qualisys Datastream SDK installation setting some environment vars:
C:\> setx QUALISYS_DIR "%VISP_WS%\Program Files\qualisys_cpp_sdk" C:\> exit
4.1.11.3. Known issue
If you encounter the following issue:
C:\visp-ws\3rdparty\qualisys\qualisys_cpp_sdk\build>cmake --build . --config Release --target install
Microsoft (R) Build Engine version 16.3.2+e481bbf88 pour .NET Framework
Copyright (C) Microsoft Corporation. Tous droits réservés.
Checking Build System
Building Custom Rule C:/visp-ws/3rdparty/qualisys/qualisys_cpp_sdk/CMakeLists.txt
Markup.cpp
Network.cpp
RTPacket.cpp
RTProtocol.cpp
Génération de code en cours...
qualisys_cpp_sdk.vcxproj -> C:\visp-ws\3rdparty\qualisys\qualisys_cpp_sdk\build\Release\qualisys_cpp_sdk.lib
Building Custom Rule C:/visp-ws/3rdparty/qualisys/qualisys_cpp_sdk/CMakeLists.txt
RigidBodyStreaming.cpp
RigidBodyStreaming.vcxproj -> C:\visp-ws\3rdparty\qualisys\qualisys_cpp_sdk\build\Release\RigidBodyStreaming.exe
Building Custom Rule C:/visp-ws/3rdparty/qualisys/qualisys_cpp_sdk/CMakeLists.txt
-- Install configuration: "Release"
CMake Error at cmake_install.cmake:48 (file):
file cannot create directory: C:/Program
Files/qualisys_cpp_sdk/lib/qualisys_cpp_sdk. Maybe need administrative
privileges.
you need to start a cmd command prompt as administrator. To this end type cmd, right-click the command prompt and then click Run as administrator.
If you have the Vicon Motion Capture System you can optionally install Vicon Datastream SDK to enable vpMocapVicon usage.
4.1.12.1. Get Vicon Datastream SDK
$ mkdir %VISP_WS%\3rdparty\vicon
After installation the SDK is available in C:\Program Files\Vicon\DataStream SDK.
4.1.12.2. Complete installation
Now you have to complete Vicon Datastream SDK installation setting some environment vars:
C:\> setx VICON_DIR "%VISP_WS%\Program Files\Vicon\DataStream SDK\Win64\CPP" C:\> exit
There are different ways to get ViSP source code.
C:\> cd %VISP_WS% C:\> git clone https://github.com/lagadic/visp.git
We suppose now that ViSP source is in %VISP_WS%\visp.
The goal of the configuration step is now to use CMake to produce a Visual Studio C++ solution file that will be located in %VISP_WS%/visp-build-vc16.
CMake Warning at CMakeLists.txt:1156 (message): Eigen3 config file is detected in C:/visp-ws/eigen-3.3.9/build-vc16. Using C:/visp-ws/eigen-3.3.9/build-vc16/Eigen3Config.cmake doesn't allow to use a valid Eigen3 include dir: C://include/eigen3. Modify Eigen3_DIR to point to Eigen3Config.cmake file located in Eigen3 installation folder or turn USE_EIGEN3 OFF.We strongly recommend to fix this warning. To this end:
To build ViSP documentation, you have first to install Doxygen:
C:\> cd %VISP_WS%\visp-build-vc16
C:\> cmake -G "Visual Studio 16 2019" -A "x64" %VISP_WS%\visp
C:\> cmake --build . --config Release --target visp_doc
The generated documentation is then available in $VISP_WS/visp-build-vc16/doc/html/index.html
C:\> npm install mathjax C:\> cmake -G "Visual Studio 16 2019" -A "x64" %VISP_WS%\visp -DUSE_MATHJAX=ON C:\> cmake --build . --config Release --target visp_doc
C:\> cmake -G "Visual Studio 16 2019" -A "x64" %VISP_WS%\visp -DENABLE_FULL_DOC=ON C:\> cmake --build . --config Release --target visp_doc
Modify the Path var to add the path to ViSP dll libraries. To this end open the "Edit environment variable" UI, and modify Path to add a new line with %VISP_WS%\visp-build-vc16\install\x64\vc16\bin.
In order to ease ViSP detection by CMake when ViSP is used as a 3rd party in an external project, like the one described in the Tutorial: How to create and build a project that uses ViSP and CMake on Unix or Windows, you may set VISP_DIR environment variable with the path to the VISPConfig.cmake file:
C:\> setx VISP_DIR "%VISP_WS%\visp-build-vc16\install" C:\> exit
Some ViSP examples and tests require a data set that contains images, video, models that is not part of ViSP source code. This data set is available in Github (https://github.com/lagadic/visp-images) or as a release in a separate archive named visp-images-x.y.z.zip. This archive could be downloaded from https://visp.inria.fr/download page. Note that ViSP tutorials are not using ViSP data set.
We give hereafter the two ways to get this data set:
C:\> setx VISP_INPUT_IMAGE_PATH %VISP_WS%\visp-images-3.6.0 C:\> exit
C:\> cd %VISP_WS% C:\> git clone https://github.com/lagadic/visp-images.git
C:\> setx VISP_INPUT_IMAGE_PATH %VISP_WS%\visp-images C:\> exit
From now, you can try to run ViSP examples and tests. For example, if you want to run %VISP_WS%\visp-build-vc15\example\device\display\Release\displayGDI.exe, open a cmd Command Prompt, enter in the right folder and run:
C:\> cd %VISP_WS%\visp-build-vc16\example\device\display\Release C:\> displayGDI.exe A click to close the windows... A click to display a cross... Cross position: 392, 306 A click to exit the program... Bye
Since all 3rd parties are optional you may have started to install only some of them. Imagine that you just installed a new third-party, or that you upgraded the version of this 3rd party. The next step is to go back to the build folder, configure ViSP with CMake to detect the newly installed third-party library and build again ViSP. This could be achieved with:
C:\> cd $VISP_WS/visp-build-msvc16 C:\> cmake ../visp
Here you can check the content of the ViSP-third-party.txt file and see if the newly installed 3rd party is well detected.
Finally, you need to rebuild and install ViSP with:
C:\> cmake --build . --config Release --target install
After ViSP installation, you can remove installed material using:
C:\> cd $VISP_WS/visp-build-msvc16 C:\> cmake --build . --config Release --target uninstall
If you want to build only ViSP modules libraries, nor the examples, tutorials and tests:
C:\> cd $VISP_WS/visp-build-msvc16 C:\> cmake --build . --config Release --target visp_modules
If you want to build a given module and all the dependencies:
C:\> cd $VISP_WS/visp-build-msvc16 C:\> cmake --build . --config Release --target visp_<module_name>
For example to build the model-based tracker module named mbt, run:
C:\> cd $VISP_WS/visp-build-msvc16 C:\> cmake --build . --config Release --target visp_mbt
To see which are the optional 3rd parties that are found during the configuration stage and that will be used by ViSP during the build you can have a look to the text file named ViSP-third-party.txt and located in $VISP_WS/visp-build-vc16. We provide hereafter an example of a possible content of this file that contains also build info.
C:\> type $VISP_WS/visp-build-vc16/ViSP-third-party.txt
==========================================================
General configuration information for ViSP 3.3.1
Version control: 3.2.0-1391-g43b97871e-dirty
Platform:
Timestamp: 2021-02-11T15:58:43Z
Host: Windows 10.0.17763 AMD64
CMake: 3.19.4
CMake generator: Visual Studio 16 2019
CMake build tool: C:/Program Files (x86)/Microsoft Visual Studio/2019/Community/MSBuild/Current/Bin/MSBuild.exe
MSVC: 1923
C/C++:
Built as dynamic libs?: yes
C++ Compiler: C:/Program Files (x86)/Microsoft Visual Studio/2019/Community/VC/Tools/MSVC/14.23.28105/bin/Hostx64/x64/cl.exe (ver 19.23.28106.4)
C++ flags (Release): /DWIN32 /D_WINDOWS /W3 /GR /EHsc /MP4 /EHa -openmp /Gy /bigobj /MD /O2 /Ob2 /DNDEBUG
C++ flags (Debug): /DWIN32 /D_WINDOWS /W3 /GR /EHsc /MP4 /EHa -openmp /Gy /bigobj /MDd /Zi /Ob0 /Od /RTC1
C Compiler: C:/Program Files (x86)/Microsoft Visual Studio/2019/Community/VC/Tools/MSVC/14.23.28105/bin/Hostx64/x64/cl.exe
C flags (Release): /DWIN32 /D_WINDOWS /W3 /MP4 /EHa -openmp /MD /O2 /Ob2 /DNDEBUG
C flags (Debug): /DWIN32 /D_WINDOWS /W3 /MP4 /EHa -openmp /MDd /Zi /Ob0 /Od /RTC1
Linker flags (Release): /machine:x64 /INCREMENTAL:NO
Linker flags (Debug): /machine:x64 /debug /INCREMENTAL /ignore:4099
ViSP modules:
To be built: core gui imgproc io java_bindings_generator klt me sensor ar blob robot visual_features vs vision detection mbt tt tt_mi
Disabled: -
Disabled by dependency: -
Unavailable: java
Windows RT support: no
Python (for build): NO
Java:
ant: NO
JNI: NO
Build options:
Build deprecated: yes
Build with moment combine: no
Mathematics:
Blas/Lapack: yes
\- Use MKL: no
\- Use OpenBLAS: no
\- Use Atlas: no
\- Use Netlib: no
\- Use GSL: no
\- Use Lapack (built-in): yes (ver 3.2.1)
Use Eigen3: yes (ver 3.3.9)
Use OpenCV: yes (ver 4.5.1)
Simulator:
Ogre simulator:
\- Use Ogre3D: no
\- Use OIS: no
Coin simulator:
\- Use Coin3D: no
\- Use SoWin: no
\- Use SoXt: no
\- Use SoQt: no
\- Use Qt5: no
\- Use Qt4: no
\- Use Qt3: no
Media I/O:
Use JPEG: no
Use PNG: no
\- Use ZLIB: no
Use OpenCV: yes (ver 4.5.1)
Use stb_image (built-in): no
Real robots:
Use Afma6: no
Use Franka: no
Use Viper650: no
Use Viper850: no
Use Kinova Jaco: no
Use aria (Pioneer): no
Use PTU46: no
Use Biclops PTU: no
Use Flir PTU SDK: no
Use Parrot ARSDK: no
\-Use ffmpeg: no
Use Virtuose: yes
Use qbdevice (built-in): yes (ver 2.6.0)
Use takktile2 (built-in): no
GUI:
Use X11: no
Use GTK: no
Use OpenCV: yes (ver 4.5.1)
Use GDI: yes
Use Direct3D: no
Cameras:
Use DC1394-2.x: no
Use CMU 1394: no
Use V4L2: no
Use directshow: no
Use OpenCV: yes (ver 4.5.1)
Use FLIR Flycapture: yes
Use Basler Pylon: yes (ver 6.1.1)
Use IDS uEye: no
RGB-D sensors:
Use Realsense: no
Use Realsense2: yes (ver 2.42.0)
Use Kinect: no
\- Use libfreenect: no
\- Use libusb-1: no
\- Use pthread: no
Use PCL: yes (ver 1.11.1)
\- Use VTK: yes (ver 8.2.0)
F/T sensors:
Use atidaq (built-in): no
Use comedi: no
Use IIT SDK: no
Detection:
Use zbar: no
Use dmtx: no
Use AprilTag (built-in): yes (ver 3.1.1)
\- Use AprilTag big family: no
Misc:
Use Clipper (built-in): yes (ver 6.4.2)
Use pugixml (built-in): yes (ver 1.9.0)
Use libxml2: no
Optimization:
Use OpenMP: yes
Use pthread: no
Use pthread (built-in): yes (ver 3.0.1)
Use cxx standard: 14
Documentation:
Use doxygen: yes
Tests and samples:
Use catch2 (built-in): yes (ver 2.9.2)
Tests: yes
Demos: yes
Examples: yes
Tutorials: yes
Install path: C:/visp-ws/visp-build-vc16/install
==========================================================
With Eigen 3.3.8 installed following 4.1.2. Eigen3 installation, during visp_core build you will get an issue:
eigen_assert_exception is not member of Eigen
This issue is known and reported here.
A quick fix is to comment the corresponding line 162 in %VISP_WS%\3rdparty\eigen-3.3.8\build-vc16\install\include\eigen3\Eigen\src\Core\Products\Parallelizer.h like
//if (errorCount) EIGEN_THROW_X(Eigen::eigen_assert_exception()); #endif
At the end of the Intel Realsense SDK installation process or when running Intel Realsense Viewer, if you get the following error message:
Program terminated due to an unrecoverable SEH exception: Illegal CPU instruction! Possibly newer CPU architecture is required
it means that your CPU is too old to support a recent version of the Intel Realsense SDK. A workaround is to install an older version. In our case installing Intel.RealSense.SDK-WIN10-2.32.1.1297.exe does the trick.
You are now ready to see the next Tutorial: How to create and build a project that uses ViSP and CMake on Unix or Windows that will show you how to use ViSP as a 3rd party to build your own project.