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OSG implementation of graphics uniform with a value of type T. More...
#include <SurgSim/Graphics/OsgCamera.h>
Public Member Functions | |
| OsgUniform (const std::string &name) | |
| Constructor. More... | |
| virtual void | set (const T &value) |
| Sets the value of the uniform. More... | |
| virtual void | set (const YAML::Node &node) |
| Sets the value of the uniform from a YAML Node doing the correct conversion. More... | |
| virtual const T & | get () const |
Private Attributes | |
| T | m_value |
| Value of the uniform. More... | |
OSG implementation of graphics uniform with a value of type T.
| Value | the value type of the uniform |
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explicit |
Constructor.
| name | Name used in shader code to access this uniform |
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virtual |
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virtual |
Sets the value of the uniform.
| value | the value for this uniform |
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virtual |
Sets the value of the uniform from a YAML Node doing the correct conversion.
| node | the node that contains the value for this uniform |
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private |
Value of the uniform.
1.8.17